• Zac Walton

Week 16: Overtime

Updated: May 19, 2019

I used this extra time to add sound cues to my animations and abilities, as well as to implement the icons into the menu. I would have liked to have achieved more during this week but time was spread thin due to my report and viva needing to be prepped as soon as the project was submitted. I also reworked some of the AI and discovered why the enemies would often flee from the player. I fixed this issue to make enemies more agressive for the purpose of the demo.




Project Bibiography:

Software:

Photoshop. (2018). Adobe Inc.

Illustrator. (2018). Adobe Inc.

Unreal Engine. (2018). Epic Games.

3DS Max. (2016). Autodesk Inc.

Zbrush. (2015). Pixologic.

Audacity. (2016). Audacity Team.


Assets:

Freepik. Laser Free Icon. Available at: https://www.flaticon.com/free-icon/laser_1374489 [Accessed 16 May. 2019]

Icomoon. Fire. Available at: https://icomoon.io/app/ [Accessed 16 May. 2019]

Icomoon. Lightning Icon. Available at: https://icomoon.io/app/ [Accessed 16 May. 2019]

Sound Files. Available at: https://freesound.org/ [Accessed 16 May. 2019]

Gokhan Karadayi. Landscape Backgrounds (2016). Available at: https://www.unrealengine.com/marketplace/en-US/slug/photoreal-background-mountains [Accessed 16 May. 2019]


Sources:

Bateman, C. (2018). Secret World of Game Narrative. [online] Available at: https://www.youtube.com/watch?v=NvaQZl6fVWs&t=1513s [Accessed 20 Dec. 2018].

Chen, J. (2013). Designing Journey. [online] Available at: https://www.youtube.com/watch?v=UGCkVHSvjzM [Accessed 20 Dec. 2018].

Chen, J. (2013). Emotion Oriented Interactive Entertainment - Inspirations And Theories Behind Journey. [online] Available at: https://www.youtube.com/watch?v=S684RQHzmGA [Accessed 20 Dec. 2018].

Hocking, C. (2007). Ludonarrative Dissonance in Bioshock. [Blog] click nothing. Available at: https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html [Accessed 20 Dec. 2018].

Lee, T. (2013). Designing game narrative. [Blog] Hitbox Team. Available at: http://hitboxteam.com/designing-game-narrative [Accessed 16 Oct. 2018].

MIT Games Lab (2019). Mikael Jakobsson - Co-Op Game Design. [image] Available at: https://www.youtube.com/watch?v=b_srqxQzHTY [Accessed 28 Jan. 2019].

Schell, J. (2018). The Order of Nature in Game Narrative. [online] Available at: https://www.gdcvault.com/play/1025006/The-Nature-of-Order-in [Accessed 20 Dec. 2018].

Player's Narrative (2018). Journey's subversive Multiplayer design | Player's Narrative. [video] Available at: https://www.youtube.com/watch?v=Sq_IzTxA2eI [Accessed 20 Dec. 2018].

PostMesmeric (2016). Journey Analysis - Narrative Theming Through Game Design | PostMesmeric. [video] Available at: https://www.youtube.com/watch?v=UIrXeR-1bfY [Accessed 20 Dec. 2018].

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