top of page
Search


Week 16: Overtime
I used this extra time to add sound cues to my animations and abilities, as well as to implement the icons into the menu. I would have...

Zac Walton
May 13, 20192 min read
10 views
0 comments


Week 15: The Endgame
Friday marked the official deadline for this module although I have been granted an extra week to tweak the ability unlock system and...

Zac Walton
May 6, 20191 min read
7 views
0 comments


Week 14: AI and those pesky tickboxes
Since I haven't touched the AI module in UE4 for a year, I spent a little bit of time researching into them again and testing my AI. I...

Zac Walton
Apr 29, 20191 min read
11 views
0 comments


Week 11-13: Easter
I had planned to work over the easter holidays but I ended up loosing a significant amount of time over these three weeks. The holidays...

Zac Walton
Apr 22, 20191 min read
5 views
0 comments


Week 10: Player Controller
During this week I continued to polish the player controller by adding notifies to the animations. The character will detect which type...

Zac Walton
Apr 1, 20191 min read
5 views
0 comments


Week 09: Cascade implementation and Customiser Blockout
Whilst I still have more design to implement, I decided to jump back into engine and researched particle systems. The biggest hurdle...

Zac Walton
Mar 25, 20191 min read
5 views
0 comments


Week 07 & 08: Back to Basics!
From discussions with my tutor, it became apparent that Yareeni's identity does not seem to be clear and distinct enough to be easily...

Zac Walton
Mar 18, 20192 min read
5 views
0 comments
Week 06: Progress Review
My progress review submission was on friday and this week has proved to be a huge challenge. Between the last two weeks, I have had to...

Zac Walton
Mar 4, 20192 min read
5 views
0 comments


Week 05: More Prototyping
Since I have a selecction of player mechanics blocked out, I have continued to develop the game systems that I will need to make the...

Zac Walton
Feb 25, 20191 min read
3 views
0 comments


Week 03 & 04: Rapid Prototyping
After importing the character into UE4, I started prototyping different mechanics in the player controller. I tweaked the relative...

Zac Walton
Feb 18, 20191 min read
8 views
0 comments


Week 02: Conceptualisation and Theory
This week has been dedicated to my project proposal. After recieving feedback from my tutor about my idea, I feel as though the game is...

Zac Walton
Feb 4, 20191 min read
4 views
0 comments


Week 01: Research and Preproduction
My core idea is a sandbox-style game, heavily inspired by the Lego Marvel video game series.

Zac Walton
Jan 28, 20192 min read
3 views
0 comments
bottom of page