Week 16: Overtime
I used this extra time to add sound cues to my animations and abilities, as well as to implement the icons into the menu. I would have...
Week 16: Overtime
Week 15: The Endgame
Week 14: AI and those pesky tickboxes
Week 11-13: Easter
Week 10: Player Controller
Week 09: Cascade implementation and Customiser Blockout
Week 07 & 08: Back to Basics!
Week 06: Progress Review
Week 05: More Prototyping
Week 03 & 04: Rapid Prototyping
Week 02: Conceptualisation and Theory
Week 01: Research and Preproduction