During this week I continued to polish the player controller by adding notifies to the animations. The character will detect which type of surface he is walking on and emit particles and sounds depending on the floor - for instance, walking or jumping on sand will trigger sand particles to kick up around the charcaters feet. I also created the basic level blockout and arena. Because level design was never a focus, and is not something I particularly enjoy. I chose not to focus on developing a neatly scaled environment for the purpose of the module.
Week 10: Player Controller
Updated: May 19, 2019
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